// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms   

    

:Noname_7
0001: wait 50 ms 
0001: wait 100 ms 

00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7

00D6: if or
00F6:   player $player_char 0 -212.7648 -1382.4356 8.1129 radius 90.0 90.0 90.0 
00F7:   player $player_char sphere 0 near_point_in_car -212.7648 -1382.4356 8.1129 radius 90.0 90.0 90.0 
004D: jump_if_false @Noname_7 
023C: load_special_actor 1 'CGONA' 
023C: load_special_actor 2 'CGONB' 
023C: load_special_actor 3 'CGONC' 
038B: load_requested_models 

:Noname_114
0001: wait 10 ms 
00D6: if 
023D:   special_actor 1 loaded 
004D: jump_if_false @Noname_114 
009A: 1@ = create_actor_pedtype 4 model #SPECIAL01 at -212.7648 -1382.4356 7.5129 
009A: 2@ = create_actor_pedtype 4 model #SPECIAL02 at -214.7156 -1383.2565 7.5129 
009A: 3@ = create_actor_pedtype 4 model #SPECIAL03 at -213.7696 -1381.3117 7.5129 
0001: wait 500 ms 
0173: set_actor 1@ z_angle_to 109.0  
0173: set_actor 2@ z_angle_to 287.0     
0173: set_actor 3@ z_angle_to 192.0
03F9: make_actors 1@ 2@ converse_in 999999999 ms 

:Noname_172
0001: wait 100 ms 
00D6: if or
00F6:   player $player_char 0 -212.7648 -1382.4356 8.1129 radius 90.0 90.0 90.0 
00F7:   player $player_char sphere 0 near_point_in_car -212.7648 -1382.4356 8.1129 radius 90.0 90.0 90.0 
004D: jump_if_false @Noname_275 
0002: jump @Noname_172 
0002: jump -296 

:Noname_275
0296: unload_special_actor 1 
01C2: mark_actor_as_no_longer_needed 1@ 
009B: destroy_actor_instantly 1@ 

0296: unload_special_actor 2 
01C2: mark_actor_as_no_longer_needed 2@ 
009B: destroy_actor_instantly 2@ 

0296: unload_special_actor 3 
01C2: mark_actor_as_no_longer_needed 3@ 
009B: destroy_actor_instantly 3@ 
0002: jump @Noname_7 

:Noname_296 // Note: a jump to this label will crash the game
